Pages Brittle with Sun and Salt

Assorted Campfires

I guess this is a series now. I'm trying out some statistics for light sources, and decided to start with the oft-overlooked campfire.
These numbers are mostly vibes based from a man who dropped out of scouts at the cub level, at a time when scouts was mostly about making pipe-cleaner crafts in a gymnasium which is to say my real world survivalism is lacking and I will be fiddling with these for a while.

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Burn time is per 100cn. Triple the volume to double the Light Radius, Smoke and Damage.

Greenwood

Any freshly harvested timber. Takes 2 hours to burn into embers. A skilled woodsman can harvest 1000cn per hour in a forest or swamp.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
1-in-6 30 minutes 20' 20' 1d3 Yellow Loud 1sp/500cn

Softwood

Harvested from coniferous wood. Must be aged 1 year. Takes 1 hour to burn to embers.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
3-in-6 1 hour 30' 20' 1d6 Yellow Loud 1sp/100cn

Hardwood

Harvested from deciduous wood. Must be aged 6 months. Takes 3 turns to burn into embers.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
4-in-6 1.5 hours 30' 10' 1d3+3 Yellow Loud 1sp/50cn

Dung

Herbivore dung is less noxious. Save vs poison when burning omnivorous or carnivore dung or spend 1d6 turns retching. Takes 1 hour to burn into embers. If purchased, comes in convenient dried bricks, usually from cattle or sheep. Anyone can harvest 500cn per hour in a grassland or settlement.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
2-in-6 30 minutes 10' 30' 1d3 Red Quiet 1sp/300cn

Peat

Takes 3 turns to burn to embers. A skilled survivalist can harvest 2500cn per hour in certain swamps or grasslands (2-in-6).

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
3-in-6 1 hour 10' 20' 1d6 Red Quiet 1sp/100cn

Charcoal

Takes 1 turn to turn to embers. A skilled charcoal burner can make a batch of 5000cn in 6 hours.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
4-in-6 1.5 hours 30' 10' 1d6+1 Red Quiet 1sp/50cn

Coal

Takes 1 turn to turn to embers. A skilled miner can extract 100cn per hour from an exposed coal vein.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
4-in-6 2 hours 30' 10' 1d6+3 Red Quiet 1sp/10cn

Books

Turn to ash before they turn to embers. Harvest 1000cn per hour from a library.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
5-in-6 30 minutes 60' 30' 1d6+1 Yellow Loud 1sp/10cn

Ember

The hot coals in a mature fire. Can be held in tongs, a candle lantern or an iron cage. An ember torch can be made by burning the top half of a stick. If exposed to wind (or carried open while running), its burn time is halved and its light radius doubled.

Ignition Burn Time Light Radius Smoke Damage Colour Noise Value
n/a 1 hour 10' 0' 1d6+3 Red Silent n/a

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Reading: Werebeasts of Hel by Asa Drake
Listening: Stone Paths by Warlock Corpse

#light-sources #metaludology #od&d