Assorted Campfires
I guess this is a series now. I'm trying out some statistics for light sources, and decided to start with the oft-overlooked campfire.
These numbers are mostly vibes based from a man who dropped out of scouts at the cub level, at a time when scouts was mostly about making pipe-cleaner crafts in a gymnasium which is to say my real world survivalism is lacking and I will be fiddling with these for a while.
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Burn time is per 100cn. Triple the volume to double the Light Radius, Smoke and Damage.
Greenwood
Any freshly harvested timber. Takes 2 hours to burn into embers. A skilled woodsman can harvest 1000cn per hour in a forest or swamp.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 1-in-6 | 30 minutes | 20' | 20' | 1d3 | Yellow | Loud | 1sp/500cn |
Softwood
Harvested from coniferous wood. Must be aged 1 year. Takes 1 hour to burn to embers.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 3-in-6 | 1 hour | 30' | 20' | 1d6 | Yellow | Loud | 1sp/100cn |
Hardwood
Harvested from deciduous wood. Must be aged 6 months. Takes 3 turns to burn into embers.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 4-in-6 | 1.5 hours | 30' | 10' | 1d3+3 | Yellow | Loud | 1sp/50cn |
Dung
Herbivore dung is less noxious. Save vs poison when burning omnivorous or carnivore dung or spend 1d6 turns retching. Takes 1 hour to burn into embers. If purchased, comes in convenient dried bricks, usually from cattle or sheep. Anyone can harvest 500cn per hour in a grassland or settlement.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 2-in-6 | 30 minutes | 10' | 30' | 1d3 | Red | Quiet | 1sp/300cn |
Peat
Takes 3 turns to burn to embers. A skilled survivalist can harvest 2500cn per hour in certain swamps or grasslands (2-in-6).
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 3-in-6 | 1 hour | 10' | 20' | 1d6 | Red | Quiet | 1sp/100cn |
Charcoal
Takes 1 turn to turn to embers. A skilled charcoal burner can make a batch of 5000cn in 6 hours.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 4-in-6 | 1.5 hours | 30' | 10' | 1d6+1 | Red | Quiet | 1sp/50cn |
Coal
Takes 1 turn to turn to embers. A skilled miner can extract 100cn per hour from an exposed coal vein.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 4-in-6 | 2 hours | 30' | 10' | 1d6+3 | Red | Quiet | 1sp/10cn |
Books
Turn to ash before they turn to embers. Harvest 1000cn per hour from a library.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| 5-in-6 | 30 minutes | 60' | 30' | 1d6+1 | Yellow | Loud | 1sp/10cn |
Ember
The hot coals in a mature fire. Can be held in tongs, a candle lantern or an iron cage. An ember torch can be made by burning the top half of a stick. If exposed to wind (or carried open while running), its burn time is halved and its light radius doubled.
| Ignition | Burn Time | Light Radius | Smoke | Damage | Colour | Noise | Value |
|---|---|---|---|---|---|---|---|
| n/a | 1 hour | 10' | 0' | 1d6+3 | Red | Silent | n/a |
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Reading: Werebeasts of Hel by Asa Drake
Listening: Stone Paths by Warlock Corpse