Shiny Spell Scrolls
1-in-20 spell scrolls are shiny, 1-in-100 are epic.
Shiny Effects
- Cause Light Wounds (Clerical). Can affect a target you know about within 60'
- Charm Person. Until you cast this, gain +1 to reaction rolls while carrying it
- Cure Light Wounds (Clerical). Can also be used to mend items
- Darkness (Clerical). You are unaffected by this darkness
- Detect Evil (Clerical). Before this is cast, you have a 1-in-6 chance of noticing traps while you carry it
- Detect Good (Clerical). You can determine
- Detect Magic. You learn the name of the magic's creator
- Detect Magic (Clerical). You can identify cursed and invisible items as such.
- Hold Portal. You know instinctively the next time this door is open or closed
- Light. You can select the intensity and colour of light (including ultraviolet or infrared)
- Light (Clerical). You can cast the spell without a target, giving you a halo
- Magic Missile. Hit targets must make a saving throw against petrification or be knocked prone
- Read Magic (1). After casting, it is replaced with a random spell that you can read
- Read Languages. For the duration, you can also write and speak languages
- Protection from Evil. Anything that attacks you for the duration takes 1 damage.
- Protection from Evil (Clerical). For the duration you can turn chaotic creatures as if they were undead
- Protection from Good (Clerical). For the duration, any lawful creatures who try to attack you must make a saving throw against spells or turn chaotic for 1d6 hours
- Purify Food and Water (Clerical). If the food or drink was poisoned, you know who did it (2)
- Sleep. If cast on friendly characters, they awake an hour later as if from a night's rest
- Shield. Allies within 1" of you have a +1 armour enchantment vs missiles and a +2 enchantment vs other attacks
- Ventriloquism. Can be used to perfectly mimic another's voice or non-voice sounds
Epic Effects
In addition to a the shiny effect:
- After casting the spell, there is a 2-in-6 chance it won't fade from the scroll
- This scroll is written in common runes and can be cast by anyone
- This scroll turns into a treasure map when cast
- This scroll can be cast by merely thinking the activation phrase
- By rubbing this scroll on another scroll, there is a 2-in-6 chance of the second scroll becoming shiny and a 1-in-6 chance of this scroll becoming common
- Casting this scroll prepares a random spell in your mind
Footnotes
- Common Read Magic scrolls, of course, can be used to prepare an additional spell from your spellbook or identify potions and magic items.
- OR: This scroll is edible. It can be torn to feed up to 12 people
- Just level one spells today because I'm sleepy.