Pages Brittle with Sun and Salt

Six Memorable Intelligent Swords

LOOKING GLASS DIPLOMAT

Lawful Bastard Sword +1 (+3 vs foreigners). INT 10, EGO 10. Speaks Bandit, Berserker, Buccaneer, Common, and Nomad. Any mundane text seen in the blade's reflection is readable. Refuses to help attack anyone without first granting them parlay. If forced to do so, it becomes a mundane sword for 1d6 weeks.

PERSUASIVE MAGIC DRUM

Neutral Cutlass +1 (+3 vs sailors). INT 10, EGO 12. Speaks Merman and Pirate. Skip attacking to rhythmically hammer the blade, enemies within 30' suffer -1 to all attack rolls, allies within 30' gain +1 to all attack rolls. Can cast Charm Person once per day, after which the drumming ability fades until the next dawn. Has a special purpose of hunting for treasure.

ONE FORBIDDEN EXPRESSION

Chaotic Greatsword +3. INT 9, EGO 2. Speaks Berserker. Has the phrase "Unknown Mother" inscribed on its blade in Berserker. If that phrase is uttered within 30' of it, the sword explodes, dealing 3d6 damage to everything within 30'. Resists this fate as much as possible.

ENEMY CASTLE DISGUISE

Neutral Rapier +1. INT 12, EGO 1. Telepathic, Speaks Caveman, Berserker and Dervish. Upon killing a humanoid creature of roughly the same size, the wielder takes on that creature's appearance until midnight. This is an illusion and can be seen through if disbelieved, but the effect cannot be ended early. While disguised, the weilder has their AC improved by 1.

LONG FAIRY HAIR

Lawful Sabre +2. INT 12, EGO 8. Telepathic, Speaks Bandit, Brigand, Common, Elf, and Pixie. Can transform into a braided rope 100' long braided rope that can hold up to 3000cn of weight. It is fireproof, and a creature with a strength of 18+ only has a 5-in-100 chance per turn of breaking it (this would also destroy the sword). It will not willingly be used to fight fey creatures or plants.

ORIGIN OF CLOUDS

Chaotic Shortsword +1. INT 7, EGO 9. Speaks Common and Orc. 3 Charges per day, spend a charge to: Summon a low-hanging cloud to darken the sky for 1000', summon a Shadow Wolf (HD 2, AC as Leather, Attack as Bite) which can be ridden as a light horse, or fill an area with a 100' radius magical darkness for 1 turn. Is always scheming to serve the designs of the Orc Lord Vakmurton Devilhead, but isn't very subtle about it.

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Reading: Werebeasts of Hel by Asa Drake
Listening: [THE LIGHTHOUSE by Miguel Amarok](tab: https://miguelamarok.bandcamp.com/album/the-lighthouse)
Playing The World Ends With You (Nintendo DS)

#items #magic items #od&d #swords #treasure #weapons