Pages Brittle with Sun and Salt

Expanding a Bandit's Lair 2

Part One

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Let's take another look at that Type A Treasure:

Treasure Type A (Land)
    a piece of jewelry worth 600gp
    a piece of jewelry worth 700gp
    2 pieces of jewelry worth 800gp each
    a piece of jewelry worth 900gp
    3 pieces of jewelry worth 1000gp each
    2 pieces of jewelry worth 1100gp each
    a piece of jewelry worth 1200gp
    2 pieces of jewelry worth 1300gp each
    a piece of jewelry worth 1400gp
    2 pieces of jewelry worth 2000gp each
    3 pieces of jewelry worth 3000gp each
    a piece of jewelry worth 4000gp
    2 pieces of jewelry worth 5000gp each
    a piece of jewelry worth 6000gp
    a piece of jewelry worth 10000gp

First off. Most of what I do on this blog is in silver standard. Today I'm working in gold standard since that's what the generator spits out.

Given that the horde is 100% jewelry, I think that the high-level bandits will be wearing/carrying their portion of the treasure. I might sacrifice the lowest 1600gp worth of treasure to say that the rank-and-file bandits each have 2d6gp worth of petty jewelry and coin.

Let's see what all of these pieces are. I'm going to use Ktrey's jewelry generator to roll 22 treasures:

This geometric white gold Coronet is enhanced with graphic aventurine Flowers.
It was well crafted by a Humble Leprechaun.

This clever spangold Lock is bedecked with profusive variscite Mice.
This piece was previously stolen by a Daydreaming Ghost.

This resplendent bronze Bridle is enhanced with abstract diamond Flames.
This piece was meticulously crafted by a Extraplanar Ghoul-King.

This melancholic rose gold Fibula is enhanced with rococo malachite Waves.
It was meticulously crafted by a Humble Homunculus.

This elaborate tumbaga set of Cufflink is decorated with majestic petrified wood Hawks.
It was previously stolen by a Indolent Cyclops.

This warped tumbaga Key Ring is festooned with lifelike electrum Snakes.
This piece was hopelessly lost by a Enigmatic Demon.

This generous aluminum Holy Symbol is furbished with resplendent pewter Dogs.
This piece was once treasured by a Pious Brownie.

This convoluted glass Eating Utensil is adorned with plentiful beryl Petals.
This piece was previously stolen by a Waspish Vampire.

This fearsome jasper Bowl is enriched with elaborate moon silk Queens.
This piece was once owned by a Adventurous Leprechaun.

This stalwart aluminum Goblet is festooned with romantic sea shell Bees.
It was once owned by a Enigmatic Hierophant.

This contorted jet Bowl is festooned with overwrought lapis lazuli Lizards.
It was once owned by a Insomniac Wizard.

This marred pearl-flecked Hair Comb is trimmed with extravagant copal Wolves.
This piece was once coveted by a Over-rated Phase Spider.

This convoluted larimar Corsage is adorned with breathtaking coin-studded Dragonflies.
It was forever lost by a Famous Elemental.

This dazzling everfrozen ice Fibula is furbished with truculent turquoise Hawks.
This piece was previously stolen by a Narcoleptic Matriarch.

This pretentious cloth of gold Goblet is trimmed with daedal sodalite Bears.
This piece was once owned by a Indolent Bishop.

This transcendent obsidian pair of Ear Spools is festooned with ornamental lodestone Spiders.
This piece was well crafted by a Elusive Leprechaun.

This graphic alicorn Crown is graced with meretricious everfrozen ice Kings.
This piece was previously stolen by a Rushed Witch.

This marred krakenbeak Bracelet is trimmed with warped operculum Candles.
It was previously stolen by a Wily Ophidian.

This gleaming nacre Torc is beautified with realistic bone Foxes.
This piece was once owned by a Tragic Triton.

This extravagant diopside Miter is beautified with flashy tourmaline Mushrooms.
This piece was once owned by a Patient Wish Spell.

This funereal jade Charm Bracelet is beautified with intoxicating zircon Dragonflies.
This piece was hopelessly lost by a Tragic Dragon.

This romantic adamantine Corsage is furbished with sublime coin-studded Owls.
It was well crafted by a Gifted Angel.

I tend to lean more human-focused fantasy, so when I'm interpreting the previous owner text, I'll mostly be interpreting, for instance "Gifted Angel" as a metaphoric description of a person.

I'm going to order the treasures from least impressive to most, and nudge the descriptions a little to make them more cohesive or interesting. I'll make a few of them belong to the prisoners as well.

Who gets what?

The total value of all the jewelry is 55600. Looking at the high-level bandits, we have 7 heroes, 3 swashbucklers, a myrmidon and 2 lords (we'll say a level 9 and a level 10), a total of 68 fighter levels. Dividing up the treasure by level seems as reasonable as any other method, so that gives them each 818gp per level.

Lord Oliee the Bold gets 8180gp

Lord Jaqua the Precious gets 7362gp

Myrmidon Rherlaudlevi the Farmer gets 4908gp

Swashbuckler Dawrev the Affable gets 4090gp

Swashbuckler Vaudo the Champion gets 4090gp

Swashbuckler Miqueb the Victorious gets 4090gp

Hero Devis the Lion gets 3272gp

Hero Ricershualen the Protector gets 3272gp

Hero Gwyllo the Stiff gets 3272gp

Hero Prew the Babe gets 3272gp

Hero Noetl the Peacemaker gets 3272gp

Hero Lomoge the Conqueror gets 3272gp

Hero Taydeanza the Priest gets 3272gp

Looking at that list we've got 5 suits of enchanted armour, 3 enchanted shields and 3 enchanted swords, I'm going to roll up special powers for those on the associated Ktrey tables:

Armour:
43 - Leaping and Jumping is unhampered, perhaps slightly better, wearing this
14 - Decorated with an Elemental Symbol: Reactions from these are +2
     (1d4: Fire)
34 - Harmlessly jellifies Bones/Gear: Can seep through Cracks size of a Cat
21 - Each Vambrace can transform into a Dagger when needed, they're Magic too
94 - Walls Conjured through Magic (Fire, Ice, Force, etc.) do not impede you

Shields:
39 - Home to a shield Brownie, each night quietly appears and burnishes gear
33 - Fashioned from cloudy Green Glass, 1/week can shed sharp shards as Caltrops
51 - Kindly, Regal Face coughs subtly when the first Lie of the Day is spoken

Swords:
35 - Every morning, owner can read a random language for 8 hours
78 - While at ready/in hand, can hold breath for up to an hour
87 - Monarchs lawfully executed with this blade cannot be Raised

Spare Equipment, Horses and Food

Finally, I want to figure out the incidental wealth. I've already said that the rank-and-file have 2d6 coin each, but there's also the question of arms, horses and food. Bandits probably run fairly light, so they probably don't have a stockpile of 2x the weapons and armour that they're bringing to battle, but they probably have some extra, same story with horses. I'll do a D100 roll for weapons, armour and horses to see what percentage extra they have on hand:

46
70
60

46% of extra weapons, we'll say infantry have battle axes, archers have light crossbows, cavalry have lances and swords. Heroes and above have lances and swords.

70% of extra armour; light foot, archers and light cavalry will have leather armour, cavalry will have shields, medium cavalry will have chainmail. Heroes and above have plate armour and shields.

60% of extra horses, both light and medium cavalry ride light warhorses. Heroes and above ride heavy warhorses

Finally we come to food. I'm going to make a percentage roll for how much of a year's worth of food they have stockpiled:

99

So basically a whole year. How much of that is in the form of live animals?

7

Not much at all. So we're looking at a lot of dried grain, ale, game meat, but they don't have a bunch of pigs running around. They're feeding 450 people, four baby giant weasels and a toad on primarily dry goods, we'll call it 161000 rations and maybe 20 goats. They get cheese for a treat.

We also have to feed the horses and goats, 158 animals total, we'll say 56000 rations of animal feed.

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That is quite enough for today. Next time I'll build out the bandits a bit, figure out what they want and how they feel about eachother.

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Listening to: Bonecrusher by Fear of Baptism
Reading: Arm of the Sphynx by Josiah Bancroft
Watching: Babylon 5, Season 1

#legwork #od&d #wilderness